The second major general rule expansion for the Alternity game system, Mindwalking: A Guide to Psionics, expands upon the already strong. This guide can be considered the 3rd in the “expansion” series of books for the Alternity line with Tangents being a tangential fourth (heh). In the same manner. Mindwalking in any ALTERNITY set- ting-not just the published ones. By extension, then, this book is also not a handbook of the fraal- though of course, players.
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This page was last updated: The introduction establishes a basic definition of psi powers and effects as well as an overview of how psionics will affect characters, non-player characters and creatures, and campaigns as a whole. Age Level see all Age Level.
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