Complete list of all D&D spells, rulebooks, feats, classes and more! Classes in Complete Arcane Mage of the Arcane Order, yes. Master Transmogrifist, yes. Nothing distinguishes the Dungeons & Dragons game as much as the presence and power of arcane magic in the hands of player characters. Complete list of all D&D spells, rulebooks, feats, classes and more! Spells: A warmage casts arcane spells (the same type of spells available to sorcerers and .

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For example, two wizards and two sorcerers standing in a circle all have Cooperative Spell. Based on your draconic heritage, add the following spells to your list of spells known.

You have mastered a spell so thoroughly that you can now use it as a spell-like ability. Master Eldritch Secrets and Formidable Power Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Each time you gain a wizard level, you may add four spells to your spellbook without additional research. Some spellcasters care for only one thing: When an adept reaches 4th level, his Strength and his natural armor bonus improve by an additional 1 point.

Once per day, you can apply the effect of the Maximize Spell feat to any spell you cast without increasing the level of the spell or specially preparing it ahead of time.

If the character had more than one arcane spellcasting class before becoming a Green Star adept, the player must decide to which class to add each adept level for this purpose. A warmage casts arcane complee the same type of spells available to sorcerers and wizardswhich are drawn from the warmage spell list given below.

You know how to attach semipermanent spells complwte a creature and set them to activate under certain conditions. Your master has shown you the basics of a spell beyond the normal limits of your experience and training.

Innate Spell, Complete Arcane

While other spellcasters must record their spells in pages upon pages of cryptic formulae, the geometer knows that every spell has a perfect geometrical design, a figure whose complets and intersections hint at the secrets hidden in the structure of the multiverse. However, if a 3rd-level warmage casts magic missile and produces two missiles, only one of them of the warmage’s choice gains the extra damage, even if both missiles are directed at the same target. A Green Star adept’s base attack bonus, saving throws, skills, and feats or comp,ete score increases are not dependent on this ritual — he fails to gain the special class abilities only until he completes the ritual.


An energy admixed spell uses up a spell slot four levels higher than the spell’s actual level. You can take cmplete on caster level checks compoete if the caster level check was a skill check. Your ability to deal spell damage is particularly striking. They dream of steel and mighty blasts of devastating magic, the march of troops, and the unleashed destruction found on battlefields everywhere. Just as exotic substances and mystic words cimplete the power to repel certain creatures, colors also harbor innate properties that can be brought forth by the skilled mage, culminating in the perfection of the prismatic wall or prismatic sphere.

Green – Charm person, dominate person, plant growth.

Complete Arcane Feats

The master transmogrifist is a sorcerer or wizard who has chosen to specialize in spells that change his form. Some spells incur extra costs in material components or XP as noted in their descriptionswhich must be paid when the contingent spell is created.

Each time, you gain an extra invocation of any grade least, lesser, or greater up to one lower than the highest grade of invocation you can currently use. At 10th level, a Green Star adept completes his transformation. In addition, its descriptor changes to include both energy types–for example, a lightning bolt of the three thunders is an evocation [electricity, sonic] spell. The spell slot must be one you have not used for the day, though you can lose a prepared spell to emulate a wand charge but you cannot lose prepared spells from a specialty school.

You gain a familiar. Spellcasters who cast arcane spells without preparation such as sorcerers and bards who apply a metamagic feat to a spell must cast it as a full-round action instead of a standard action.

This feat can be taken multiple times. An uttercold spell uses a spell slot of the spell’s normal level. While the two of you are adjacent, you and another spellcaster with the Cooperative Spell feat can simultaneously cast the same spell at the same time in the round. You can activate a wand without using a charge. Or better yet, try to get this to work He is essentially a human mind in a magically animated body. Since an innate spell is a spell-like ability and not an actual spell, a cleric can’t lose it to spontaneously cast a cure or infl ict spell.


Your spells of that school are far more potent than normal. Scrolls activated by a warmage also gain no benefit from warmage edge. For a rare few such arcanists, this trip to the great beyond and back brings a new enlightenment— a comprehension of the body and its individual parts that transcends the understanding of those who have not experienced death and returned to tell the tale.

You can cast spells that arc to other targets in addition to the primary target. Fascinated by the animating force of life itself, the effigy master is an expert in the imitation of true life.

Heal 5d6 points of damage as if a cure spell were cast on you. You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast.

Once a new spell is selected, it is forever added to that warmage’s spell list and can be cast just like any other spell on the warmage’s list. You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is.

Complete Arcane Excerpt

You can overcome the magical protections of your enemies. The starmetal infusion reinforces the flesh of a Green Star adept, making him resistant to physical blows.

You can activate a staff without using a charge. A transdimensional spell has its full normal effect on incorporeal creatures, creatures on the Ethereal Plane or the Plane of Shadow, and creatures within an extradimensional space in the spell’s area.